AKA SHAKTHI

INITIALIZING SCENARIOS...

AKA.DEV
Available for Game Dev Roles

AKA SHAKTHI GAME PROGRAMMER

I am a Game Programmer specializing in Unity (C#) and Roblox (Lua/Luau). I focus on writing clean, modular, and optimized code to build responsive gameplay mechanics and robust multiplayer systems.

code

Clean C# & Unity

Applying SOLID principles, OOP, and patterns (Factory, Observer, State Machine) for extensible gameplay systems.

sports_esports

Lua & Roblox Multiplayer

Handling complex client-server synchronization, replication, and performance optimizations for live Roblox systems.

{} GAME SYSTEMS

Designing modular and scalable gameplay loops.

[] GAME FEEL & UX

Polishing controls, cameras, and game juice.

</> MULTIPLAYER

Optimizing client-server sync and state replication.

* COLLABORATION

Professional teamwork using Git and Agile/Scrum.

CHAPTER 02

Experience

Building clean systems and collaborative gameplay features for studios and simulations.

RIVRS Studio

Junior Game Programmer · Apr 2026 – Present

Full-Time / On-Site

Working in the Roblox Division at RIVRS, building, deploying, and maintaining high-quality UGC multiplayer experiences for Roblox Studio using Lua.

Roblox Studio Lua / Luau Multiplayer Systems
  • check_circle Developing and maintaining gameplay mechanics for live multiplayer Roblox games.
  • check_circle Implementing client-server replication and communication channels.
  • check_circle Collaborating with designers to deploy and polish gameplay features.

Satriver Studio

Game Programmer Intern · May 2025 – Jun 2025

6-Month Internship

Developed complex core systems (financial economy, cooking mechanics) and a dynamic serving system for a management simulation game, delivering milestone features on schedule.

Unity 2D/3D C# SOLID Principles Design Patterns Simulation
  • check_circle Developed financial economy and progression systems using C# and Unity.
  • check_circle Built dynamic cooking mechanics and ingredient validation systems.
  • check_circle Implemented real-time serving systems and customer feedback loops.
CHAPTER 03

Games I've Built

A curated list of game projects, simulation systems, and interactive tools built across Unity and Roblox platforms.

Learn Roblox From Unity Personal

Learn Roblox From Unity

A personal web portfolio documenting my journey learning Roblox Studio coming from a Unity background. Features interactive modules and tutorials.

Web Roblox Studio Unity
Butikku Thesis

Butikku

Scalable boutique management simulation using ScriptableObject systems for modular inventory, clothing customization, and shop upgrades.

Unity C# ScriptableObject
The Avengers Seed Competition

The Avengers Seed

Fast-paced game built under strict constraints for Gameseed 2024. Implemented polished controls, mechanics, and UI.

Mythwood Garden GameJam+ 2024

Mythwood Garden

Contributed as a Technical Artist to bring art, particles, animations, lighting, and presentation details together.

Unity Tech Art Game Jam
Warteg Langganan Intern Internship

Warteg Langganan Intern

Developed complex core systems (financial economy, cooking mechanics) and a dynamic serving system for a management simulation game.

Unity C# Simulation
SwaraQuest Academic

SwaraQuest

Built the foundational gameplay loop and core mechanics for a semester-long academic project (2nd Year), collaborating with a team to ensure technical stability.

Unity C# Team Project
CHAPTER 04

Technical Toolbox

A curated stack of tools and technologies refined across production systems and creative engineering projects.

code Languages & Engines

C# Lua / Luau Unity 2D & 3D Roblox Studio

architecture Engineering

SOLID Principles Object-Oriented (OOP) Design Patterns

history Version Control

Git GitHub GitLab

build Tools & Software

Visual Studio Blender Figma
CHAPTER 05

Education & Credentials

Academic degrees, leadership roles, and professional bootcamps shaping my engineering foundation.

Degree Program

Bachelor of Applied Science (D4)

Major in Game Technology

STMM Yogyakarta (MMTC) · 2022 – 2026

Grade Point Average 3.64 / 4.00

Leadership & Organizations

star President of HIMA GAMETECH (2024)

Led a student organization of 40+ members, organized 3 game jams, and hosted multiple technology webinars.

star Vice President of HIMA GAMETECH (2023)

Coordinated academic showcase events and managed internal student training workshops.

Certifications & Bootcamps

IGDX Bootcamp 2024

Indonesia Game Developer Exchange Training

Game Development & Animation

Professional Skill Certification

Unity Game Dev Dasar

Foundational Game Engine & Scripting Certification

3D Low Poly Model Artist

Visual Asset Design Certification

CHAPTER 06

Ready to Build
Something Great?

Currently open to new opportunities as a Game Programmer. Whether you have a question or just want to say hi, I'll try my best to get back to you!