AKA SHAKTHI AVRI AFIKA
Game Technology graduate specializing in C# Unity and Lua Roblox. I apply SOLID principles and design patterns to craft smooth, multiplayer-ready gameplay. Currently building at RIVRS Studio.
Who Am I?
I am a Game Technology graduate from STMM Yogyakarta (GPA 3.64) who believes that great games are built on great code. My passion lies at the intersection of clean software engineering and compelling gameplay.
Currently working as a Junior Game Programmer at RIVRS Studio in the Roblox Division, developing and maintaining live multiplayer games using Lua while keeping the same passion for clean, maintainable C# and Unity craftsmanship.
Clean Architecture
Applying SOLID principles to create maintainable, scalable game systems.
Design Patterns
Factory, Observer, Singleton and State Machine patterns for robust gameplay logic.
Multiplayer Systems
Maintaining live multiplayer Roblox games with server-client architecture.
Growth Mindset
Expanding from Unity/C# into Lua/Roblox while evolving across platforms.
Games I've Built
Internship
Warteg Langganan Intern
Industry ProjectDeveloped economy, cooking mechanics, and dynamic serving systems for a management simulation game.
Thesis
Butikku
Final ThesisScalable boutique management simulation using modular ScriptableObject inventory systems.
Competition
The Avengers Seed
Gameseed 2024Competition entry built under jam constraints, combining creative mechanics with solid architecture.
GameJam+ 2024
Mythwood Garden
Technical ArtistGameJam+ 2024 competition project where I contributed visual implementation and presentation polish.
Academic
SwaraQuest
2nd Year ProjectFoundational gameplay loop and core mechanics for a semester-long academic team project.
Work Experience
Junior Game Programmer
Working in the Roblox Division at RIVRS, creating high-quality UGC games across Roblox, Minecraft, Fortnite and more.
- Developing and maintaining live multiplayer Roblox games.
- Handling server-client architecture for smooth multiplayer experiences.
- Expanding expertise from Unity/C# into the Roblox ecosystem.
Game Programmer Intern
Developed core systems for a management simulation game and delivered milestone features on schedule.
- Developed financial economy systems.
- Built dynamic cooking mechanics with recipe validation.
- Implemented real-time serving and customer satisfaction systems.
Technical Arsenal
Languages
Game Engines & Platforms
Architecture & Patterns
Multiplayer & Networking
Version Control
Tools & Creative
Background & Credentials
Bachelor of Applied Science (D4)
Game Technology
STMM Yogyakarta (MMTC) / 2022 - 2026
- President of HIMA GAMETECH (2024)
- Vice President of HIMA GAMETECH (2023)
Certifications
Let's Connect
Looking for a game programmer who writes clean, maintainable code and ships multiplayer experiences? Let's talk.